Life sciences · Interventional Study
ClinicalTrials.gov · September 14, 2026
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Interventional Study.
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Registry record from ClinicalTrials.gov (NCT07615647). This is a study registration, not published results. Lead sponsor: Golden Gamers Go SL. Recruitment status: COMPLETED. Phase: NA. Study type: INTERVENTIONAL. Enrollment: 60 participants (ACTUAL). Conditions: Older Adults (65 Years and Older), Cognitive Impairment, Mild. Interventions: PROCEDURE: Videogames masterclass; PROCEDURE: Therapy with videogames. Primary outcome measures: Montreal Cognitive Assessment (MoCA) , General perception of the person's cognitive sphere (not session-specific), used at week 0 (baseline) and week 8 (post-intervention).; Observed Emotion Rating Scale (OERS) , Pre-intervention and post-intervention (up to 1 week); Menorah Park Engagement Scale (MPES) , Pre-intervention and post-intervention (up to 1 week); Quality of Life in Alzheimer's Disease (QoL-AD, proxy version) , General perception of the person's recent overall wellbeing (not session-specific), used at week 0 (baseline) and week 8 (post-intervention).. Brief summary: Golden Gamers Go is running a study together with Rey Juan Carlos University to better understand how videogames can help older adults, especially those with memory problems or cognitive decline. The study takes place in real care settings, such as day centers, and involves around 45 older participants. Over two months (with a possible follow-up period), participants take part in two to three sessions per week using video games on PlayStation. These are not special "health games," but popular, commercial video games that have been carefully selected and adapted to be easy to use, enjoyable, and meaningful for older adults. The goal is to see whether playing these games can help improve thinking abilities and also how participants feel during the activity - for example, if they are more engaged, motivated, or emotionally positive. This study builds on previous experience where this approach has already shown promising results in increasing participation, motivation, and overall wellbeing. By carrying out this research, Golden Gamers Go aim to better understand how meaningful and enjoyable activities like videogames can support healthier and more active aging.