Life sciences · Preprint
arXiv · August 10, 2026
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This preprint proposes continuous depth batching (CDB), a scheduling algorithm to enable efficient variable-depth inference in looped language models. The authors report that CDB achieves 1.5–1.9× higher offline throughput and 45–90% lower normalized latency on two specific models, but the work has not undergone peer review and lacks comparison to prior scheduling approaches.
Preprint. Intervention: Continuous depth batching (CDB) scheduling algorithm for looped language model inference. Compared with: Theoretical maximum speed-up from adaptive-depth (baseline for CDB efficiency); standard inference frameworks like vLLM mentioned as unable to handle depth-adaptive inference, but no direct quantitative comparison provided.
CDB realizes up to 99% of theoretical maximum speed-up from adaptive-depth inference 1.5–1.9× higher offline throughput reported on Ouro 1.4B and Huginn 3.5B 45–90% lower normalized latency under dynamic serving load
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A novel systems technique for optimizing inference in looped language models, demonstrated on two specific models with throughput and latency metrics, but lacking peer review, clinical validation, or comparison to established baselines in a controlled setting.
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A main promise of looped language models (LMs) is depth-adaptive inference. By iterating a block of shared layers a variable number of times, the model can use less compute for "easy" tokens and more for "hard" ones. However, this adaptivity breaks standard batching: tokens in the same batch now require a different number of loops, so there is no unified forward pass, making efficient inference difficult. Standard inference frameworks like vLLM schedule on the token level and cannot handle this because tokens need to be removed from the batch within the forward pass. Loop-level scheduling has been proposed as a solution, but never implemented end to end. The key challenge is that looped architectures also contain non-looped boundary stages (e.g., token embedding and LM head) that must be scheduled at different frequencies than the loop. We introduce continuous depth batching (CDB), which schedules at the granularity of individual loop iterations. CDB handles boundary stages and loop steps in separate priority queues, makes exit decisions one step ahead, and overlaps all scheduling work with GPU computation. On Ouro 1.4B and Huginn 3.5B, CDB can realize up to $99\%$ of the theoretical maximum speed-up from adaptive-depth, translating to $1.5$-$1.9\times$ higher offline throughput and $45$-$90\%$ lower normalized latency under dynamic serving load.
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